Id say that Video games dont actually reveal whether violence is learned from an environment or built into us, It more shows how we adapt to rules of a system.
If a game turns morality into an alignment bar (like RDR2) or treats enemies like nameless targets, it just proves how easy it is to by any empathy when there aren't any actual consequences. So i think that if a player becomes more violent or harsh towards the NPC's its more that they are just adjusting and learning to play by the systems incentives. But some games also provides rewards for either causing more harm or less which can also sway the players actions.
So i think games reveal more about human curiosity rather than violence, People enjoy having a playground of no consequences and just pressing buttons.
Id say that Video games dont actually reveal whether violence is learned from an environment or built into us, It more shows how we adapt to rules of a system.
If a game turns morality into an alignment bar (like RDR2) or treats enemies like nameless targets, it just proves how easy it is to by any empathy when there aren't any actual consequences. So i think that if a player becomes more violent or harsh towards the NPC's its more that they are just adjusting and learning to play by the systems incentives. But some games also provides rewards for either causing more harm or less which can also sway the players actions.
So i think games reveal more about human curiosity rather than violence, People enjoy having a playground of no consequences and just pressing buttons.